Facing defeat, the Alliance placed its people in stasis and sent them to the Sirius system, where they settled and transformed the surrounding space (the Sirius sector) into a region of political intrigue and opportunity. The solar system was engulfed in a civil war, fought between the Alliance and the Coalition. The events in Freelancer take place 800 years after those in the video game Starlancer. Computer-controlled characters (non-player characters or NPCs) in certain locations on the planets or stations offer quests and jobs. Certain goods are considered contraband in some systems, and they have to be smuggled past police patrols to their buyers. Freelancer's economy comprises the buying and selling of spacecraft, their armaments and components, and commodities. The player moves the pilot to different locations and interacts with certain objects, such as reading a bulletin board and talking to other characters, by clicking on their graphical representations. Targeting, communications, and navigation data are displayed in information boxes that can be minimized.Īfter the pilot docks with a space station or lands on a planet, the screen and its interface change to a rendition of the area he is visiting. The interface has no radar display the location of objects not shown on the screen are indicated by pointers at the screen's edges. Clicking the mouse button shoots the ship's weapons at the location of the cursor. Freelancer's spacecraft follow simplistic flight dynamics however, a dash of realism is implemented by allowing the vessels to cut power to their engines and turn to face any direction while drifting along their original path-conservation of momentum.
Observing their spacecraft from the rear, players fly their ships by moving the mouse in the direction they want the vessels to go. This system is also used to control the spacecraft, a breakaway from the traditional use of joysticks for space flight simulators. The game is played primarily through "pointing and clicking" with the mouse and a few keyboard commands.
#Freelancer mods ships free#
In multiplayer mode, players are free to take on any role and to explore anywhere from the start.
#Freelancer mods ships series#
The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. Other player activities include bounty-hunting and commodity trading. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. In the game, players take on the roles of spacecraft pilots. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003. As always, the installation instructions can be found in the ReadMe file.All of the information here is copied from the Wikipedia article.įreelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. Other than that, I'm quite pleased with how it turned out, and, yes, I plan on making other colors, too. As I said, it's a minor problem, but it could irritate some people. So yes, those are still blue, but every other window's corners are green. For the life of me I can't find the hex values that control the Job and News Board's corners. There is only one minor issue that might bug some people.
#Freelancer mods ships mod#
This mod does exactly what the titles suggests, and turns your HUD from that ordinary blue to a lovely green. As always, the installation instructions can be found in the ReadMe file.